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Jan 12, 2021 · I wrote a script to manage my Particle System emission. The starting lifespan is set to infinite so that the particle never dies until it reaches a specific collider. I didn't find any method to destroy a specific particle in the Unity Manual. How can I do this? Here's the code (updated to show the partial fix). Here you can download Unity asset Shuriken Salvo for free. If you want to read the full description of this Unity asset - press "Read Description" button below. If you want to see the full list avalibale versions of Shuriken Salvo, which you can download for free and without download speed limits from our data cloud, check section "Available.
If both are fast-moving objects you need to set the collision detection mode to Continuous Dynamic in the object you want to listen for the trigger event. The other object must be set to Dynamic or Continuous Dynamic . Note that you shouldn't default to setting everything to Dynamic, this increases the CPU usage considerably, only use if necessary. This parameter sets the particle’s Collider bounds, allowing an event to appear to happen before or after the particle touches the Collider. For example, you may want a particle to appear to penetrate a Collider object’s surface a little before bouncing off, in which case you would set the Radius Scale to be a little less than 1..